Tutorial v0.1

I built an interactive tutorial. The game board itself is a little overwhelming at first, so I wanted to abstract key components from it and step »

Playtesting.

I've playtested the new game (AKA "DUAL") three times, at various stages of prototype development. 1 / Paper Prototype I built an interactive version of »

One Point Nought.

Following valuable feedback on the 'Circles' game I went back to the drawing board, seeking to take the things that were working but build something with »

Nought Point One.

Over the last couple of weeks I worked intently on putting together a first prototype, and getting it into people's hands for testing. Concepting. The concept »

Route.

Without constraints I could happily have spent the next three months (or years) reading and researching yet more on computer history, technology culture, programming, education, games. »